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Collaborating 23/24

Collaborating: Finalising the Sound Design & Foley

The production for Aunty has concluded. A full sequence has been provided for me to finalise the sound design and Foley and the final mix and mastering are ready for showcasing at the animation graduation. Completed Full Sequence I have been sent a completed version for showcase where I have to finalise the finishing touches. […]

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Collaborating 23/24

Collaborating: Contextualization in Sound Art

I have researched award-winning animation in stop motion to find inspiration in the world of sound design for this specific genre of animation. My research was successful as far as finding work examples as inspiration within the field. Artist Research & Finding Work Examples The sound design for this stop-motion award-winning stop motion I found […]

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Collaborating 23/24

Collaborating: Peer & Lecturer Criticism

My Feedback I received great constructive feedback from today’s session. Volume Levels In the scene, the dialogue volume levels are too low. This is mainly because of an EQ high cut, however, my feedback is to use the low frequencies activating the ‘feelings’ felt from low frequencies. Side Chain Including sidechain, manipulation will duct the […]

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Collaborating 23/24

Collaborating: Work-in-Progress Report

Newest Version Reflection I am proud to have created 99% of all my Sound Design and Foley. The sounds are simple and are not dramatically over the top which is what the director asked for. I have created a piece of work that I am very much ready to receive feedback on in the crit […]

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Collaborating 23/24

Site Vist Drake Music

Sound Arts Y2/BA visit Drake Music. As part of my degree, I haven’t chosen this pathway, however, this was a brilliant experience hearing first-hand about the amazing work of Drake Music making musicianship accessible to everyone. Co-design methodology Many people can’t play instruments due to limitations of their physical ability. Drake Music works directly with […]

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Collaborating 23/24

Collaborating: Work-In Progress Report

On Tuesday, March 12th as a group, we meet again. We successfully discussed how to merge the sound design with Jon’s music composition. We discussed how production was going and the director’s decision-making process and reasoning for changes made to scenes. This gave insight into the narration which will be translated into sound as well […]

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Collaborating 23/24

Composing for Disability, Deafness and Neurodivergence

w/Megan Steinberg from Royal Northern College of Music “About me” Megan Steinberg Composer, Sound Artist, Turntablist PhD Megan is currently a PhD student who can only be commended as her goals are extremely noble carrying on the goals of a friend who’s unfortunately no longer with us. Terminology Social Model of Disability: People are disabled […]

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Collaborating 23/24

Collaborating: Room Tones

What are Room Tones? Room tones are the background noise of a room. It’s important to capture room tones as they are used to replace unwanted sounds for example breaths in post-production. Why do we record them? I discovered how important room tones are especially when working with animation because it’s an artificial world where […]

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Collaborating 23/24

Collaborating: Sound Design Production

The project is in production therefore the collaborative process is an ongoing experience. As they produce screen media footage, I will create sound design and Foley. Collaboratively, combining screen media with auditory media resulting in an audiovisual work. I am excited to work in this way as I get to see the entire production and […]

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Collaborating 23/24

Introduction to Game Design Software Fmod for VR & AR

21 February 2024 Immersive Sound Design for VR and AR Game Design Software FMOD Game Design Theory Game Design Terminology Sound Admiter – Example: Loading/Menu Music (opening sound to a game) Navigation Sounds (metagame sounds) Atmosphere Scene Sounds (in games sounds) Action – Heard when a user/player is controlling sounds Sonic Agency Lesson Notes